Station XX-6769 · recording
RUSTLYFE101
Online 139.99.142.171:28041 checked 7m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,769
- top 30%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 07:02 UTC13d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 15 Oct, 02:43 UTC15d ago | M0.3▲rising | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUSTLYFE101?
The procedural map on RUSTLYFE101 is size 4,000 with seed 420123, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RUSTLYFE101?
You will find no gather rate in the name of RUSTLYFE101. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RUSTLYFE101?
At this moment, RUSTLYFE101 records 0 players across 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does RUSTLYFE101 rank against other Rust servers?
Over the last seven days, RUSTLYFE101 recorded enough player hours to reach #6,769 worldwide, placing it in the top 30% of all ranked servers.
Server details
How reliably does RUSTLYFE101 stay online?
RUSTLYFE101 is up at the moment. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.
How well does RUSTLYFE101 perform under load?
Its average server fps over the last 48 hours was 124, and it never dropped below 51. Buildings, deployables and all the rest of the world's entities brought it to a high of 91,215. Memory use peaked at 4,215 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RUSTLYFE101 run from?
A region is not published by RUSTLYFE101. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 139.99.142.171:28041 is the address it uses.
Which Rust version is RUSTLYFE101 running?
RUSTLYFE101 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on RUSTLYFE101?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does RUSTLYFE101 run its wipes?
Too few wipes of RUSTLYFE101 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 13 days 21 hours.
Tags
What do the server tags on RUSTLYFE101 mean?
These are the tags RUSTLYFE101 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUSTLYFE101 appear?
You will find RUSTLYFE101 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to RUSTLYFE101?
Enter client.connect 139.99.142.171:28041 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.