Rust Server TrendsSeismic network · station log
Recording Stations11,826 Players80,135 Active3,731 Wipes · 3 h265 48 h

Station XX-15335 · recording

MCP Rust [TH]

Online 139.59.109.240:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 80
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
78d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 80 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
189/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
72/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
77/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
39/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
253/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MCP Rust [TH]?

MCP Rust [TH] runs a procedural map of size 6,000 with seed 82297582, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on MCP Rust [TH]?

The name of MCP Rust [TH] gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on MCP Rust [TH]?

A reading taken now shows 0 players on MCP Rust [TH], which has 80 slots. The population averaged 0 players over the past week.

How does MCP Rust [TH] rank against other Rust servers?

On player hours for the past week, MCP Rust [TH] sits at #15,335, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does MCP Rust [TH] stay online?

Right now, you can reach MCP Rust [TH]. Its reported uptime points to a restart about 4 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does MCP Rust [TH] perform under load?

The 48-hour average is 161 server fps; 111 is the lowest observed. The world held up to 210,935 entities at its peak, buildings and deployables included. Memory use peaked at 6,255 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is MCP Rust [TH] hosted?

A region is not published by MCP Rust [TH]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 139.59.109.240:28015.

What build of Rust does MCP Rust [TH] use?

On Linux, MCP Rust [TH] runs Rust network protocol 2632 and build 160556. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does MCP Rust [TH] run its wipes?

The rhythm of MCP Rust [TH] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 78 days 19 hours.

Server tags

What do the server tags on MCP Rust [TH] mean?

Tags published by MCP Rust [TH] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp80 (Max players): The server has 80 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs160556 (Build): It runs game build 160556; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MCP Rust [TH] appear?

The Rust Server Trends lists that take in MCP Rust [TH] are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to MCP Rust [TH]?

To join, enter client.connect 139.59.109.240:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp80
Max players The server has 80 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs160556
Build It runs game build 160556.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.