Station XX-15335 · recording
MCP Rust [TH]
Online 139.59.109.240:28015 checked 11m ago
- Players now
- 0/ 80
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 78d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 80 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on MCP Rust [TH]?
MCP Rust [TH] runs a procedural map of size 6,000 with seed 82297582, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on MCP Rust [TH]?
The name of MCP Rust [TH] gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on MCP Rust [TH]?
A reading taken now shows 0 players on MCP Rust [TH], which has 80 slots. The population averaged 0 players over the past week.
How does MCP Rust [TH] rank against other Rust servers?
On player hours for the past week, MCP Rust [TH] sits at #15,335, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does MCP Rust [TH] stay online?
Right now, you can reach MCP Rust [TH]. Its reported uptime points to a restart about 4 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does MCP Rust [TH] perform under load?
The 48-hour average is 161 server fps; 111 is the lowest observed. The world held up to 210,935 entities at its peak, buildings and deployables included. Memory use peaked at 6,255 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is MCP Rust [TH] hosted?
A region is not published by MCP Rust [TH]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 139.59.109.240:28015.
What build of Rust does MCP Rust [TH] use?
On Linux, MCP Rust [TH] runs Rust network protocol 2632 and build 160556. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does MCP Rust [TH] run its wipes?
The rhythm of MCP Rust [TH] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 78 days 19 hours.
Server tags
What do the server tags on MCP Rust [TH] mean?
Tags published by MCP Rust [TH] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp80 (Max players): The server has 80 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs160556 (Build): It runs game build 160556; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does MCP Rust [TH] appear?
The Rust Server Trends lists that take in MCP Rust [TH] are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to MCP Rust [TH]?
To join, enter client.connect 139.59.109.240:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.