Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station XX-15289 · no signal

Rust Devblog Server

Offline 139.100.246.234:28015 checked 4d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15289 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
102/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
157/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
188/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

Which settings and rules apply on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. It gives no group limit in its listing. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on Rust Devblog Server right now?

Rust Devblog Server is not responding at this moment and is offline, last seen 4 days 21 hours ago. Averaged across the last seven days, the population was 0 players.

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,289, in the top 69% of all ranked servers.

Operator and location

How reliably does Rust Devblog Server stay online?

Rust Devblog Server is down at the moment; the last recorded contact was 4 days 21 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.

Where in the world is Rust Devblog Server hosted?

Nothing about a region comes from Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 139.100.246.234:28015 is the address it uses.

What build of Rust does Rust Devblog Server use?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Rust Devblog Server run its wipes?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 31 days 19 hours.

Lists and tags

What do the server tags on Rust Devblog Server mean?

Tags published by Rust Devblog Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; v2362 (Protocol): To connect, your game must be on the same protocol, 2362; ptrak (Networking): Network layer: RakNet, the standard for Rust; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

You will find Rust Devblog Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Connecting

How do you connect to Rust Devblog Server?

Enter client.connect 139.100.246.234:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
v2362
Protocol To connect, your game must be on the same protocol, 2362.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Other

hil2cpp
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.