Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players52,441 Active3,325 Wipes · 3 h139 48 h

Station XX-14554 · recording

Test server

Online 138.201.78.140:28080 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,554
top 66%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14554 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.9 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 18:07 UTC11d ago M0.0steady 0 – running 0
Mon 5 Oct, 20:40 UTC22d ago M0.0rising 1 halved by day 1 10.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
48/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
61/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
58/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
14/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test server?

Generated by the game, the map on Test server is procedural, size 6,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Test server?

The name of Test server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Test server right now?

0 of the 50 slots on Test server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 0 players.

How does Test server rank against other Rust servers?

The last seven days of player hours place Test server at #14,554, in the top 66% of all ranked servers.

Operator and location

How reliably does Test server stay online?

As recorded now, Test server is running. Its reported uptime points to a restart about 42 hours ago. Of the 168 hours in the last 7 full days, it was up for 121, or 72% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Test server perform under load?

Across the last 48 hours it averaged 65 server fps, with a floor of 47. At its highest, it carried 202,777 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,876 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Test server run from?

A region is not published by Test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 138.201.78.140:28080.

Which Rust version is Test server running?

Test server is running Rust network protocol 2635 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Test server?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Test server run its wipes?

On record so far are too few of Test server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 6 hours.

Server tags

What do the server tags on Test server mean?

Tags published by Test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test server appear?

The Rust Server Trends lists that take in Test server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Test server?

You can connect by pressing F1 in Rust and typing client.connect 138.201.78.140:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.