Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players95,389 Active3,882 Wipes · 3 h393 48 h

Station EU-16943 · no signal

Test

Offline 138.124.62.162:28015 checked 31d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,943
top 71%
Last wipe
68d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-16943 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
171/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
182/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
80/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
253/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Test?

Test uses a procedural map, which the game generates.

Which settings and rules apply on Test?

The name of Test gives no gather rate. It gives no group limit in its listing. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Test right now?

No players are recorded on Test at this moment; it is offline, and the last sighting was 31 days 19 hours ago.

How does Test rank against other Rust servers?

Over the last seven days, Test recorded enough player hours to reach #16,943 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does Test stay online?

As recorded now, Test is not reachable, the last contact having been 31 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Which region does Test run from?

Its region code is eu2, and Test publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 138.124.62.162:28015.

What build of Rust does Test use?

Test is running Rust network protocol 2556 and build 104071 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Test wipe, and on which days?

On record so far are too few of Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 68 days 8 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test mean?

Tags published by Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2556 (Protocol): Your game needs to be on protocol 2556 to join; cs104071 (Build): The game build is 104071; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): Region code: eu2; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test appear?

You will find Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

How to join

What steps get you onto Test?

To join, enter client.connect 138.124.62.162:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$reu2,v2556,gmrust,cs104071,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
v2556
Protocol Your game needs to be on protocol 2556 to join.
cs104071
Build The game build is 104071.
ptrak
Networking The network layer is RakNet, the game's standard.
$reu2
Region code Region code: eu2.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.