Station XX-13264 · no signal
CarbonRustReactTest
Offline 138.124.39.79:28015 checked 44d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,264
- no region published
- Last wipe
- 50d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CarbonRustReactTest?
CarbonRustReactTest uses a procedural map, which the game generates.
Which settings and rules apply on CarbonRustReactTest?
You will find no gather rate in the name of CarbonRustReactTest. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on CarbonRustReactTest right now?
No players are recorded on CarbonRustReactTest at this moment; it is offline, and the last sighting was 44 days 9 hours ago.
How does CarbonRustReactTest rank against other Rust servers?
The last seven days of player hours place CarbonRustReactTest at #13,264, in the top – of all ranked servers.
Server facts
How reliably does CarbonRustReactTest stay online?
No contact with CarbonRustReactTest right now, and the last recorded contact was 44 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is CarbonRustReactTest hosted?
Nothing about a region comes from CarbonRustReactTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 138.124.39.79:28015 is the address it uses.
What build of Rust does CarbonRustReactTest use?
Rust network protocol 2633 and build 163794 on Windows is what CarbonRustReactTest runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does CarbonRustReactTest run its wipes?
Too few wipes of CarbonRustReactTest are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 50 days 23 hours is how long the current world has been running.
Tags
What do the server tags on CarbonRustReactTest mean?
Tags published by CarbonRustReactTest and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CarbonRustReactTest appear?
You will find CarbonRustReactTest on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to CarbonRustReactTest?
To join, enter client.connect 138.124.39.79:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.