Station XX-8305 · no signal
Mike's Test Map
Offline 137.186.44.105:28015 checked 6h ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,305
- top 37%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- 7d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 6
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 15d 14hFri 13 Nov, 22:38 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 36d 14hFri 4 Dec, 22:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 3 Oct, 00:05 UTC26d ago | M0.0▲rising | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Mike's Test Map?
The map on Mike's Test Map is procedural, produced by the game.
Which settings and rules apply on Mike's Test Map?
You will find no gather rate in the name of Mike's Test Map. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Mike's Test Map?
No players are recorded on Mike's Test Map at this moment; it is offline, and the last sighting was 6 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.
How does Mike's Test Map rank against other Rust servers?
The last seven days of player hours place Mike's Test Map at #8,305, in the top 37% of all ranked servers.
Server facts
How reliably does Mike's Test Map stay online?
As recorded now, Mike's Test Map is not reachable, the last contact having been 6 hours ago. It was up 24% of the time across the last 7 full days: 40 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Mike's Test Map hosted?
Nothing about a region comes from Mike's Test Map. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 137.186.44.105:28015.
Which Rust version is Mike's Test Map running?
On Windows, Mike's Test Map runs Rust network protocol 2635 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Mike's Test Map?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 6 in the wipes where it didn't hold.
On what timetable does Mike's Test Map run its wipes?
At Mike's Test Map the wipes follow a every 3 weeks on Friday at 22:38 UTC rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 5 days 9 hours.
Lists and tags
What do the server tags on Mike's Test Map mean?
Tags published by Mike's Test Map and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Mike's Test Map appear?
These Rust Server Trends lists include Mike's Test Map: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Mike's Test Map?
You can connect by pressing F1 in Rust and typing client.connect 137.186.44.105:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.