Station NA-15264 · recording
PACK's US Main | Spleef | Facechecks | Arenas | Minigames
Online NA 137.184.229.132:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69% · #1493 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 6d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 04:05 UTC27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
Generated by the game, the map on PACK's US Main | Spleef | Facechecks | Arenas | Minigames is procedural, size 4,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
You will find no gather rate in the name of PACK's US Main | Spleef | Facechecks | Arenas | Minigames. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on PACK's US Main | Spleef | Facechecks | Arenas | Minigames right now?
At this moment, PACK's US Main | Spleef | Facechecks | Arenas | Minigames records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does PACK's US Main | Spleef | Facechecks | Arenas | Minigames rank against other Rust servers?
For player hours across the last seven days, PACK's US Main | Spleef | Facechecks | Arenas | Minigames takes #15,264 overall and #1,493 in North America, inside the top 69% of all ranked servers.
Operator and location
How reliably does PACK's US Main | Spleef | Facechecks | Arenas | Minigames stay online?
PACK's US Main | Spleef | Facechecks | Arenas | Minigames is up at the moment. Its reported uptime points to a restart about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does PACK's US Main | Spleef | Facechecks | Arenas | Minigames hold a steady tick rate?
Its average server fps over the last 48 hours was 250, and it never dropped below 189. Buildings, deployables and all the rest of the world's entities brought it to a high of 691. Memory use peaked at 1,428 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is PACK's US Main | Spleef | Facechecks | Arenas | Minigames hosted?
With its NA tag, PACK's US Main | Spleef | Facechecks | Arenas | Minigames lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 137.184.229.132:28015 is the address it uses.
What build of Rust does PACK's US Main | Spleef | Facechecks | Arenas | Minigames use?
On Linux, PACK's US Main | Spleef | Facechecks | Arenas | Minigames runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does PACK's US Main | Spleef | Facechecks | Arenas | Minigames run its wipes?
The force wipe is the only wipe PACK's US Main | Spleef | Facechecks | Arenas | Minigames takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 23 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on PACK's US Main | Spleef | Facechecks | Arenas | Minigames mean?
Tags published by PACK's US Main | Spleef | Facechecks | Arenas | Minigames and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PACK's US Main | Spleef | Facechecks | Arenas | Minigames appear?
The Rust Server Trends lists that take in PACK's US Main | Spleef | Facechecks | Arenas | Minigames are: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
You can connect by pressing F1 in Rust and typing client.connect 137.184.229.132:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://packrat.cc.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.