Rust Server TrendsSeismic network · station log
Recording Stations11,790 Players64,938 Active3,582 Wipes · 3 h124 48 h

Station XX-13762 · no signal

My Test Rust Server

Offline 136.69.152.102:28015 checked 21d ago

quad softcore
Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,762
top 62%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13762 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers, and #590 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
20/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
62/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
10/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
12/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on My Test Rust Server?

The procedural map on My Test Rust Server is size 1,500 with seed 12345, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on My Test Rust Server?

No gather rate appears in the name of My Test Rust Server. 4 players is the most a group can hold (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on My Test Rust Server right now?

No players are recorded on My Test Rust Server at this moment; it is offline, and the last sighting was 21 days 20 hours ago.

How does My Test Rust Server rank against other Rust servers?

The last seven days of player hours place My Test Rust Server at #13,762, in the top 62% of all ranked servers. It sits at #590 among quad servers.

Server facts

How reliably does My Test Rust Server stay online?

As recorded now, My Test Rust Server is not reachable, the last contact having been 21 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Where in the world is My Test Rust Server hosted?

No region is published by My Test Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 136.69.152.102:28015.

What build of Rust does My Test Rust Server use?

On Linux, My Test Rust Server runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does My Test Rust Server run its wipes?

Too few wipes of My Test Rust Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on My Test Rust Server mean?

Tags published by My Test Rust Server and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp5 (Max players): Slots: 5; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Test Rust Server appear?

The Rust Server Trends lists that take in My Test Rust Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

How do you connect to My Test Rust Server?

To join, enter client.connect 136.69.152.102:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp5
Max players Slots: 5.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.