Station XX-14985 · no signal
Golden Ratio - Local Test
Offline 136.46.132.81:28015 checked 27d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,985
- top 65%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 01:08 UTC27d ago | M0.0■steady | 1 | – | – | running | 1 |
| Thu 1 Oct, 18:04 UTC FW27d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Mon 28 Sep, 20:43 UTC30d ago | M0.0■steady | 1 | held half | 2.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Golden Ratio - Local Test?
You will find no gather rate in the name of Golden Ratio - Local Test. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Golden Ratio - Local Test?
A reading taken now finds Golden Ratio - Local Test offline; the most recent activity was 27 days 12 hours ago.
How does Golden Ratio - Local Test rank against other Rust servers?
On player hours for the past week, Golden Ratio - Local Test sits at #14,985, which puts it inside the top 65% of every ranked server.
Operator and location
How reliably does Golden Ratio - Local Test stay online?
As recorded now, Golden Ratio - Local Test is not reachable, the last contact having been 27 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 28 September 2026 is when Rust Server Trends first recorded it.
Which region does Golden Ratio - Local Test run from?
No region is published by Golden Ratio - Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 136.46.132.81:28015 is the address it uses.
What build of Rust does Golden Ratio - Local Test use?
On Windows, Golden Ratio - Local Test runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Golden Ratio - Local Test?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does Golden Ratio - Local Test run its wipes?
No next wipe can be predicted for Golden Ratio - Local Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 13 hours.
Tags
What do the server tags on Golden Ratio - Local Test mean?
These are the tags Golden Ratio - Local Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Golden Ratio - Local Test appear?
These Rust Server Trends lists include Golden Ratio - Local Test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Golden Ratio - Local Test?
You can connect by pressing F1 in Rust and typing client.connect 136.46.132.81:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.