Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-15349 · recording

BURN ZOMBIE TESTSERVER

Online 136.243.93.153:29025 checked 10m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 80
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
9d ago
biweekly schedule
Next wipe
4d 2h
Mon 2 Nov, 06:31 UTC
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 80 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 06:31 UTC, in 4d 2h. Its biweekly schedule tag · low confidence

usual gap
4.5 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 1

Coming wipes

  1. 4d 2hMon 2 Nov, 06:31 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 18d 2hMon 16 Nov, 06:31 UTC
  4. 32d 2hMon 30 Nov, 06:31 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC9d ago M0.3rising 2 – running 0
Sun 11 Oct, 12:42 UTC17d ago M0.0rising 1 halved by day 2 7.7 days 0
Sun 4 Oct, 10:47 UTC24d ago M0.0rising 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW27d ago M0.0steady 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC31d ago M0.0rising 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC32d ago M0.3rising 2 – 1 days 0
Sat 19 Sep, 06:13 UTC39d ago M0.0steady 0 – 7 days 0
Wed 16 Sep, 04:16 UTC42d ago M0.0rising 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 251 on average
250/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average
92/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average
128/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
39/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
8/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 48 on average
40/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on BURN ZOMBIE TESTSERVER?

Generated by the game, the map on BURN ZOMBIE TESTSERVER is procedural, size 5,250 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Last Oasis.

Which settings and rules apply on BURN ZOMBIE TESTSERVER?

The name of BURN ZOMBIE TESTSERVER gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on BURN ZOMBIE TESTSERVER?

0 of the 80 slots on BURN ZOMBIE TESTSERVER are filled right now. Averaged across the last seven days, the population was 0 players.

How does BURN ZOMBIE TESTSERVER rank against other Rust servers?

Over the last seven days, BURN ZOMBIE TESTSERVER recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does BURN ZOMBIE TESTSERVER stay online?

Right now, you can reach BURN ZOMBIE TESTSERVER. Its reported uptime points to a restart about 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does BURN ZOMBIE TESTSERVER perform under load?

Its average server fps over the last 48 hours was 32, and it never dropped below 24. Buildings, deployables and all the rest of the world's entities brought it to a high of 78,474. Its highest memory use was 6,815 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does BURN ZOMBIE TESTSERVER run from?

Nothing about a region comes from BURN ZOMBIE TESTSERVER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 136.243.93.153:29025 is the address it uses.

What build of Rust does BURN ZOMBIE TESTSERVER use?

On Linux, BURN ZOMBIE TESTSERVER runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on BURN ZOMBIE TESTSERVER?

The recent wipes averaged a busiest count of 1 players. 7 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does BURN ZOMBIE TESTSERVER run its wipes?

The prediction follows its tag, because too few of BURN ZOMBIE TESTSERVER's wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 06:31 UTC. The present world dates from 9 days 20 hours. Every two weeks it wipes, according to the schedule in its tags.

Server tags

What do the server tags on BURN ZOMBIE TESTSERVER mean?

Tags published by BURN ZOMBIE TESTSERVER and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp80 (Max players): The server has 80 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does BURN ZOMBIE TESTSERVER appear?

You will find BURN ZOMBIE TESTSERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto BURN ZOMBIE TESTSERVER?

You can connect by pressing F1 in Rust and typing client.connect 136.243.93.153:29025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://rust-burn.com/.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp80
Max players The server has 80 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.