Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players63,224 Active3,459 Wipes · 3 h120 48 h

Station XX-15099 · no signal

MAP

Offline 136.243.93.125:28075 checked 11d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,099
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15099 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 10:11 UTC14d ago M0.0rising 1 – running 0
Tue 13 Oct, 08:04 UTC15d ago M0.0rising 1 – 1.1 days 0
Sat 10 Oct, 12:08 UTC17d ago M0.0rising 1 – 2.8 days 0
Tue 6 Oct, 07:03 UTC22d ago M0.0rising 1 halved by day 1 4.2 days 0
Mon 5 Oct, 10:41 UTC23d ago M0.0rising 1 – 0.8 days 0
Sun 4 Oct, 17:27 UTC23d ago M0.0steady 1 – 0.7 days 1
Thu 1 Oct, 15:35 UTC26d ago M0.0rising 1 – – 3.1 days 0
Wed 30 Sep, 13:42 UTC27d ago M0.0rising 1 – 1.1 days 0
Tue 29 Sep, 15:56 UTC28d ago M0.5rising 3 – 0.9 days 0
Mon 28 Sep, 06:48 UTC30d ago M0.5rising 3 – 1.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
178/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
139/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
53/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MAP?

MAP runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name MAP.

Which settings and rules apply on MAP?

You will find no gather rate in the name of MAP. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on MAP?

MAP is not responding at this moment and is offline, last seen 11 days 20 hours ago.

How does MAP rank against other Rust servers?

On player hours for the past week, MAP sits at #15,099, which puts it inside the top 70% of every ranked server.

Server details

How reliably does MAP stay online?

No contact with MAP right now, and the last recorded contact was 11 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is MAP hosted?

Nothing about a region comes from MAP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 136.243.93.125:28075 is the address it uses.

What build of Rust does MAP use?

Rust network protocol 2634 and build 167781 on Windows is what MAP runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on MAP?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does MAP run its wipes?

No next wipe can be predicted for MAP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 19 hours.

Server tags

What do the server tags on MAP mean?

The game's server browser reads the tags MAP publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MAP appear?

You will find MAP on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto MAP?

Enter client.connect 136.243.93.125:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.