Station XX-15400 · recording
CPVA´s Test Server
Online 136.243.60.215:28080 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 29 Sep, 21:35 UTC27d ago | M0.0▲rising | 1 | – | 1.9 days | 0 | |
| Sat 19 Sep, 22:01 UTC37d ago | M0.0■steady | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CPVA´s Test Server?
CPVA´s Test Server runs a procedural map of size 5,000 with seed 1234567, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on CPVA´s Test Server?
You will find no gather rate in the name of CPVA´s Test Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on CPVA´s Test Server right now?
At this moment, CPVA´s Test Server records 0 players across 50 slots. The population averaged 0 players over the past week.
How does CPVA´s Test Server rank against other Rust servers?
The last seven days of player hours place CPVA´s Test Server at #15,400, in the top 69% of all ranked servers.
Operator and location
How reliably does CPVA´s Test Server stay online?
As recorded now, CPVA´s Test Server is running. Its reported uptime points to a restart about 12 days 14 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does CPVA´s Test Server perform under load?
Its average server fps over the last 48 hours was 79, and it never dropped below 57. Buildings, deployables and all the rest of the world's entities brought it to a high of 117,133. Its highest memory use was 5,909 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does CPVA´s Test Server run from?
A region is not published by CPVA´s Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 136.243.60.215:28080.
Which Rust version is CPVA´s Test Server running?
CPVA´s Test Server is running Rust network protocol 2634 and build 166494 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on CPVA´s Test Server?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does CPVA´s Test Server wipe, and on which days?
There is no next wipe to predict at CPVA´s Test Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on CPVA´s Test Server mean?
These are the tags CPVA´s Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does CPVA´s Test Server appear?
You will find CPVA´s Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to CPVA´s Test Server?
You can connect by pressing F1 in Rust and typing client.connect 136.243.60.215:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.