Station XX-13924 · recording
rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #13,924
- top 63%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on rustHaltAus [whitelist]?
The procedural map on rustHaltAus [whitelist] is size 4,500 with seed 367833367, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on rustHaltAus [whitelist]?
You will find no gather rate in the name of rustHaltAus [whitelist]. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on rustHaltAus [whitelist]?
0 of the 50 slots on rustHaltAus [whitelist] are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2.
How does rustHaltAus [whitelist] rank against other Rust servers?
The last seven days of player hours place rustHaltAus [whitelist] at #13,924, in the top 63% of all ranked servers.
Server details
How reliably does rustHaltAus [whitelist] stay online?
rustHaltAus [whitelist] is up at the moment. The uptime it reports puts its last restart about 1 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does rustHaltAus [whitelist] perform under load?
Its average server fps over the last 48 hours was 106, and it never dropped below 83. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,378. Its highest memory use was 3,141 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does rustHaltAus [whitelist] run from?
Nothing about a region comes from rustHaltAus [whitelist]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 136.243.60.212:28080 is the address it uses.
Which Rust version is rustHaltAus [whitelist] running?
On Windows, rustHaltAus [whitelist] runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on rustHaltAus [whitelist]?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does rustHaltAus [whitelist] run its wipes?
On record so far are too few of rustHaltAus [whitelist]'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 9 hours.
Server tags
What do the server tags on rustHaltAus [whitelist] mean?
These are the tags rustHaltAus [whitelist] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does rustHaltAus [whitelist] appear?
The Rust Server Trends lists that take in rustHaltAus [whitelist] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto rustHaltAus [whitelist]?
You can connect by pressing F1 in Rust and typing client.connect 136.243.60.212:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
