Station XX-15400 · recording
AOL Chatroom
Online 136.175.187.102:28015 checked 11m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 26 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 03:24 UTC15d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 16 Sep, 03:32 UTC41d ago | M0.5▲rising | 3 | halved by day 2 | 26 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on AOL Chatroom?
Generated by the game, the map on AOL Chatroom is procedural, size 2,500 with seed 2121234147. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on AOL Chatroom?
The name of AOL Chatroom gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on AOL Chatroom?
A reading taken now shows 0 players on AOL Chatroom, which has 30 slots. The seven-day average for this server is 0 players.
How does AOL Chatroom rank against other Rust servers?
On player hours for the past week, AOL Chatroom sits at #15,400, which puts it inside the top 69% of every ranked server.
Server details
How reliably does AOL Chatroom stay online?
Right now, you can reach AOL Chatroom. Going by the uptime figure it reports, it restarted about 15 days 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does AOL Chatroom hold a steady tick rate?
Its average server fps over the last 48 hours was 117, and it never dropped below 110. Buildings, deployables and all the rest of the world's entities brought it to a high of 29,050. Memory use peaked at 3,219 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does AOL Chatroom run from?
Nothing about a region comes from AOL Chatroom. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 136.175.187.102:28015.
Which Rust version is AOL Chatroom running?
Rust network protocol 2634 and build 167398 on Windows is what AOL Chatroom runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on AOL Chatroom?
2 players, on average, was the busiest crowd at its recent wipes. 44 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
How often does AOL Chatroom wipe, and on which days?
On record so far are too few of AOL Chatroom's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days 17 hours.
Server tags
What do the server tags on AOL Chatroom mean?
These are the tags AOL Chatroom publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does AOL Chatroom appear?
You will find AOL Chatroom on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to AOL Chatroom?
You can connect by pressing F1 in Rust and typing client.connect 136.175.187.102:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.