Station XX-13590 · no signal
Local Rust Server [No EAC]
Offline 136.144.42.240:28015 checked 17d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,590
- top 62%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Rust Server [No EAC]?
A procedural map runs on Local Rust Server [No EAC], generated by the game.
Which settings and rules apply on Local Rust Server [No EAC]?
You will find no gather rate in the name of Local Rust Server [No EAC]. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on Local Rust Server [No EAC] right now?
Local Rust Server [No EAC] is not responding at this moment and is offline, last seen 17 days 15 hours ago.
How does Local Rust Server [No EAC] rank against other Rust servers?
Over the last seven days, Local Rust Server [No EAC] recorded enough player hours to reach #13,590 worldwide, placing it in the top 62% of all ranked servers.
Operator and location
How reliably does Local Rust Server [No EAC] stay online?
Local Rust Server [No EAC] is down at the moment; the last recorded contact was 17 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 11 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Local Rust Server [No EAC] hosted?
No region is published by Local Rust Server [No EAC]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 136.144.42.240:28015.
Which Rust version is Local Rust Server [No EAC] running?
Local Rust Server [No EAC] is running Rust network protocol 2634 and build 166494 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Local Rust Server [No EAC] run its wipes?
The rhythm of Local Rust Server [No EAC] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 3 hours.
Lists and tags
What do the server tags on Local Rust Server [No EAC] mean?
Tags published by Local Rust Server [No EAC] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Rust Server [No EAC] appear?
These Rust Server Trends lists include Local Rust Server [No EAC]: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Local Rust Server [No EAC]?
Enter client.connect 136.144.42.240:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.