Station XX-15509 · no signal
RustLevels (Mods Creations/Testing)
Offline 135.84.9.54:28025 checked 41d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,509
- no region published
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustLevels (Mods Creations/Testing)?
RustLevels (Mods Creations/Testing) uses a procedural map, which the game generates.
Which settings and rules apply on RustLevels (Mods Creations/Testing)?
You will find no gather rate in the name of RustLevels (Mods Creations/Testing). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RustLevels (Mods Creations/Testing) right now?
A reading taken now finds RustLevels (Mods Creations/Testing) offline; the most recent activity was 41 days 21 hours ago.
How does RustLevels (Mods Creations/Testing) rank against other Rust servers?
Over the last seven days, RustLevels (Mods Creations/Testing) recorded enough player hours to reach #15,509 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does RustLevels (Mods Creations/Testing) stay online?
As recorded now, RustLevels (Mods Creations/Testing) is not reachable, the last contact having been 41 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 16 September 2026 is when Rust Server Trends first recorded it.
Which region does RustLevels (Mods Creations/Testing) run from?
Nothing about a region comes from RustLevels (Mods Creations/Testing). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.84.9.54:28025.
What build of Rust does RustLevels (Mods Creations/Testing) use?
RustLevels (Mods Creations/Testing) is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does RustLevels (Mods Creations/Testing) run its wipes?
Too few wipes of RustLevels (Mods Creations/Testing) are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 42 days 1 hours.
Server tags
What do the server tags on RustLevels (Mods Creations/Testing) mean?
These are the tags RustLevels (Mods Creations/Testing) publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustLevels (Mods Creations/Testing) appear?
You will find RustLevels (Mods Creations/Testing) on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustLevels (Mods Creations/Testing)?
Enter client.connect 135.84.9.54:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.