Station XX-16006 · no signal
SlayerSquad Server
Offline 135.148.252.223:28483 checked 27d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,006
- top 69%
- Last wipe
- 52d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SlayerSquad Server?
The procedural map on SlayerSquad Server is size 3,000 with seed 4471826, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SlayerSquad Server?
No gather rate appears in the name of SlayerSquad Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on SlayerSquad Server right now?
A reading taken now finds SlayerSquad Server offline; the most recent activity was 27 days 4 hours ago.
How does SlayerSquad Server rank against other Rust servers?
The last seven days of player hours place SlayerSquad Server at #16,006, in the top 69% of all ranked servers.
Server facts
How reliably does SlayerSquad Server stay online?
SlayerSquad Server is down at the moment; the last recorded contact was 27 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is SlayerSquad Server hosted?
No region is published by SlayerSquad Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.252.223:28483 is the address it uses.
What build of Rust does SlayerSquad Server use?
Rust network protocol 2633 and build 163493 on Linux is what SlayerSquad Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does SlayerSquad Server run its wipes?
On record so far are too few of SlayerSquad Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 52 days 12 hours.
Server tags
What do the server tags on SlayerSquad Server mean?
Tags published by SlayerSquad Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SlayerSquad Server appear?
These Rust Server Trends lists include SlayerSquad Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto SlayerSquad Server?
To join, enter client.connect 135.148.252.223:28483 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.