Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players31,880 Active2,774 Wipes · 3 h73 48 h

Station XX-5737 · recording

Ding Dong's Playground

Online 135.148.252.154:24690 checked 11m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#5,737
top 26%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5737 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Tue 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC26d ago M0.3rising 2 – running 0
Mon 28 Sep, 22:32 UTC30d ago M0.3rising 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC32d ago M0.5rising 3 held half 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
19/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Ding Dong's Playground?

Ding Dong's Playground runs a procedural map of size 3,000 with seed 1614537442, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Ding Dong's Playground?

You will find no gather rate in the name of Ding Dong's Playground. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Ding Dong's Playground?

At this moment, Ding Dong's Playground records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 17:00 UTC, averaging 2 players.

How does Ding Dong's Playground rank against other Rust servers?

The last seven days of player hours place Ding Dong's Playground at #5,737, in the top 26% of all ranked servers.

Server facts

How reliably does Ding Dong's Playground stay online?

As recorded now, Ding Dong's Playground is running. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 26 September 2026 is when Rust Server Trends first recorded it.

Does Ding Dong's Playground hold a steady tick rate?

Its average server fps over the last 48 hours was 185, and it never dropped below 134. Buildings, deployables and all the rest of the world's entities brought it to a high of 52,886. Memory use peaked at 3,448 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Ding Dong's Playground hosted?

A region is not published by Ding Dong's Playground. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.148.252.154:24690.

What build of Rust does Ding Dong's Playground use?

Rust network protocol 2635 and build 168909 on Linux is what Ding Dong's Playground runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Ding Dong's Playground?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 25 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does Ding Dong's Playground wipe, and on which days?

There is no next wipe to predict at Ding Dong's Playground, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 6 hours.

Server tags

What do the server tags on Ding Dong's Playground mean?

The game's server browser reads the tags Ding Dong's Playground publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Ding Dong's Playground appear?

You will find Ding Dong's Playground on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Ding Dong's Playground?

You can connect by pressing F1 in Rust and typing client.connect 135.148.252.154:24690 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.