Station XX-5737 · recording
Ding Dong's Playground
Online 135.148.252.154:24690 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,737
- top 26%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −2into Tue 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 28 Sep, 22:32 UTC30d ago | M0.3▲rising | 2 | halved by day 3 | 4 days | 0 | |
| Sat 26 Sep, 22:52 UTC32d ago | M0.5▲rising | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Ding Dong's Playground?
Ding Dong's Playground runs a procedural map of size 3,000 with seed 1614537442, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Ding Dong's Playground?
You will find no gather rate in the name of Ding Dong's Playground. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Ding Dong's Playground?
At this moment, Ding Dong's Playground records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 17:00 UTC, averaging 2 players.
How does Ding Dong's Playground rank against other Rust servers?
The last seven days of player hours place Ding Dong's Playground at #5,737, in the top 26% of all ranked servers.
Server facts
How reliably does Ding Dong's Playground stay online?
As recorded now, Ding Dong's Playground is running. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 26 September 2026 is when Rust Server Trends first recorded it.
Does Ding Dong's Playground hold a steady tick rate?
Its average server fps over the last 48 hours was 185, and it never dropped below 134. Buildings, deployables and all the rest of the world's entities brought it to a high of 52,886. Memory use peaked at 3,448 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Ding Dong's Playground hosted?
A region is not published by Ding Dong's Playground. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.148.252.154:24690.
What build of Rust does Ding Dong's Playground use?
Rust network protocol 2635 and build 168909 on Linux is what Ding Dong's Playground runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Ding Dong's Playground?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 25 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
How often does Ding Dong's Playground wipe, and on which days?
There is no next wipe to predict at Ding Dong's Playground, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 6 hours.
Server tags
What do the server tags on Ding Dong's Playground mean?
The game's server browser reads the tags Ding Dong's Playground publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Ding Dong's Playground appear?
You will find Ding Dong's Playground on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Ding Dong's Playground?
You can connect by pressing F1 in Rust and typing client.connect 135.148.252.154:24690 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.