Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players49,072 Active3,020 Wipes · 3 h105 48 h

Station XX-10014 · recording

Evens' Rusty Nuts

Online 135.148.172.247:23097 checked 9m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 1
Rank
#10,014
top 45%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10014 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
+0into Thu 02:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.7 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW28d ago M0.3rising 2 – running 0
Mon 21 Sep, 02:01 UTC39d ago M0.3rising 2 held half 10.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
14/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
4/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
20/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
127/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Evens' Rusty Nuts?

Evens' Rusty Nuts runs a procedural map of size 3,800 with seed 268721971, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Evens' Rusty Nuts?

No gather rate appears in the name of Evens' Rusty Nuts. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Evens' Rusty Nuts right now?

At this moment, Evens' Rusty Nuts records 0 players across 20 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 0 players.

How does Evens' Rusty Nuts rank against other Rust servers?

The last seven days of player hours place Evens' Rusty Nuts at #10,014, in the top 45% of all ranked servers.

Server facts

How reliably does Evens' Rusty Nuts stay online?

Evens' Rusty Nuts is up at the moment. Going by the uptime figure it reports, it restarted about 35 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Evens' Rusty Nuts hold a steady tick rate?

Across the last 48 hours it averaged 126 server fps, with a floor of 99. Buildings, deployables and all the rest of the world's entities brought it to a high of 97,977. It reached a ceiling of 5,911 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Evens' Rusty Nuts hosted?

A region is not published by Evens' Rusty Nuts. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.172.247:23097.

What build of Rust does Evens' Rusty Nuts use?

Evens' Rusty Nuts is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Evens' Rusty Nuts?

2 players, on average, was the busiest crowd at its recent wipes. 46 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Evens' Rusty Nuts run its wipes?

The rhythm of Evens' Rusty Nuts cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 8 hours.

Server tags

What do the server tags on Evens' Rusty Nuts mean?

The game's server browser reads the tags Evens' Rusty Nuts publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Evens' Rusty Nuts appear?

You will find Evens' Rusty Nuts on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Evens' Rusty Nuts?

You can connect by pressing F1 in Rust and typing client.connect 135.148.172.247:23097 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.