Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players48,663 Active3,138 Wipes · 3 h118 48 h

Station XX-15335 · no signal

Zeus Rust | NA 2x

Offline 135.148.172.245:26736 checked 12h ago

2x vanillamoddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0017:0023:0006:0012:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040010:0017:0023:0006:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 18:00 UTC12d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 373 on average
101/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 154 on average
68/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average
36/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
5/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
4/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 46 on average
93/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Zeus Rust | NA 2x?

Generated by the game, the map on Zeus Rust | NA 2x is procedural, size 3,500 with seed 8614326. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Zeus Rust | NA 2x?

Going by its name, Zeus Rust | NA 2x runs 2x gather. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Zeus Rust | NA 2x?

No players are recorded on Zeus Rust | NA 2x at this moment; it is offline, and the last sighting was 12 hours ago. The seven-day average for this server is 0 players.

How does Zeus Rust | NA 2x rank against other Rust servers?

Over the last seven days, Zeus Rust | NA 2x recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Zeus Rust | NA 2x stay online?

As recorded now, Zeus Rust | NA 2x is not reachable, the last contact having been 12 hours ago. Going by the uptime figure it reports, it restarted about 14 hours ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.

How well does Zeus Rust | NA 2x perform under load?

Across the last 48 hours it averaged 156 server fps, with a floor of 121. At its highest, it carried 69,439 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,388 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Zeus Rust | NA 2x hosted?

Its name points to North America, but Zeus Rust | NA 2x publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.172.245:26736.

What build of Rust does Zeus Rust | NA 2x use?

On Linux, Zeus Rust | NA 2x runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Zeus Rust | NA 2x?

3 players, on average, was the busiest crowd at its recent wipes. 11 hours into the latest wipe, the crowd reached its peak.

On what timetable does Zeus Rust | NA 2x run its wipes?

Too few wipes of Zeus Rust | NA 2x are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 15 hours.

Tags

What do the server tags on Zeus Rust | NA 2x mean?

These are the tags Zeus Rust | NA 2x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Zeus Rust | NA 2x appear?

These Rust Server Trends lists include Zeus Rust | NA 2x: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connecting

What steps get you onto Zeus Rust | NA 2x?

You can connect by pressing F1 in Rust and typing client.connect 135.148.172.245:26736 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/zrust.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.