Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players67,203 Active3,396 Wipes · 3 h207 48 h

Station XX-15290 · recording

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 10m ago

2x biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
26d ago
biweekly schedule
Next wipe
1d 4h
Sat 31 Oct, 04:13 UTC
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 1d 4hSat 31 Oct, 04:13 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 15d 4hSat 14 Nov, 04:13 UTC
  4. 29d 4hSat 28 Nov, 04:13 UTC
  5. 34d 19hThu 3 Dec, 19:00 UTCFW
  6. 43d 4hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Medium | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · biweekly · 13 on average
709/ 750
[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped! NA · groups of 8+ · 2x · biweekly · 3 on average
4/ 75
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED NA · groups of 8+ · 2x · biweekly · 2 on average
2/ 100
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 374 on average
122/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 156 on average
149/ 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 130 on average
226/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Scrap Kings 2x | BiWeekly | Quad?

The procedural map on [US] Scrap Kings 2x | BiWeekly | Quad is size 2,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Scrap Kings 2x | BiWeekly | Quad?

Its name points to a gather rate of 2x on [US] Scrap Kings 2x | BiWeekly | Quad. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [US] Scrap Kings 2x | BiWeekly | Quad?

0 of the 250 slots on [US] Scrap Kings 2x | BiWeekly | Quad are filled right now. Averaged across the last seven days, the population was 0 players.

How does [US] Scrap Kings 2x | BiWeekly | Quad rank against other Rust servers?

The last seven days of player hours place [US] Scrap Kings 2x | BiWeekly | Quad at #15,290, in the top 69% of all ranked servers.

Operator and location

How reliably does [US] Scrap Kings 2x | BiWeekly | Quad stay online?

Right now, you can reach [US] Scrap Kings 2x | BiWeekly | Quad. The uptime it reports puts its last restart about 17 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [US] Scrap Kings 2x | BiWeekly | Quad perform under load?

The 48-hour average is 231 server fps; 162 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 30,891. Memory use peaked at 1,468 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] Scrap Kings 2x | BiWeekly | Quad run from?

The name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 135.148.150.139:60403.

What build of Rust does [US] Scrap Kings 2x | BiWeekly | Quad use?

[US] Scrap Kings 2x | BiWeekly | Quad is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?

On average, the busiest point of its recent wipes drew 1 players. 4 hours into the latest wipe, the crowd reached its peak.

How often does [US] Scrap Kings 2x | BiWeekly | Quad wipe, and on which days?

The prediction is taken from its tag, since [US] Scrap Kings 2x | BiWeekly | Quad has too few wipes on record to confirm the schedule. The date of its next wipe is Saturday 31 October at 04:13 UTC. The present world dates from 26 days 19 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?

Tags published by [US] Scrap Kings 2x | BiWeekly | Quad and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Scrap Kings 2x | BiWeekly | Quad appear?

The Rust Server Trends lists that take in [US] Scrap Kings 2x | BiWeekly | Quad are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Join the server

How do you connect to [US] Scrap Kings 2x | BiWeekly | Quad?

Enter client.connect 135.148.150.139:60403 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players 250 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.