Station XX-15849 · no signal
Primal Kingdom
Offline 135.148.15.236:29477 checked 20d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,849
- top 72%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.5 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 12:50 UTC25d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 20 Sep, 01:39 UTC39d ago | M0.3▲rising | 2 | halved by day 2 | 14.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Primal Kingdom?
Primal Kingdom runs a procedural map of size 4,500 with seed 1722427781, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Primal Kingdom?
The name of Primal Kingdom gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Primal Kingdom right now?
A reading taken now finds Primal Kingdom offline; the most recent activity was 20 days ago.
How does Primal Kingdom rank against other Rust servers?
The last seven days of player hours place Primal Kingdom at #15,849, in the top 72% of all ranked servers.
Operator and location
How reliably does Primal Kingdom stay online?
As recorded now, Primal Kingdom is not reachable, the last contact having been 20 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.
Which region does Primal Kingdom run from?
Nothing about a region comes from Primal Kingdom. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.15.236:29477.
What build of Rust does Primal Kingdom use?
Rust network protocol 2634 and build 166652 on Linux is what Primal Kingdom runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Primal Kingdom?
2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
How often does Primal Kingdom wipe, and on which days?
On record so far are too few of Primal Kingdom's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 9 hours.
Lists and tags
What do the server tags on Primal Kingdom mean?
The game's server browser reads the tags Primal Kingdom publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Primal Kingdom appear?
The Rust Server Trends lists that take in Primal Kingdom are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Primal Kingdom?
To join, enter client.connect 135.148.15.236:29477 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.