Station XX-4426 · recording
A Shockbyte Rust Server
Online 135.148.15.230:29470 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #4,426
- top 20%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 01:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is size 1,500 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on A Shockbyte Rust Server?
A reading taken now shows 0 players on A Shockbyte Rust Server, which has 10 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 4. The last 48 hours show their highest activity at 23:00 UTC, averaging 3 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #4,426 worldwide, placing it in the top 20% of all ranked servers.
Operator and location
How reliably does A Shockbyte Rust Server stay online?
Right now, you can reach A Shockbyte Rust Server. The uptime it reports puts its last restart about 45 hours ago. Of the 72 hours in the last 3 full days, it was up for 71, or 99% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
How well does A Shockbyte Rust Server perform under load?
Its average server fps over the last 48 hours was 237, and it never dropped below 188. Buildings, deployables and all the rest of the world's entities brought it to a high of 9,722. Its highest memory use was 2,777 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is A Shockbyte Rust Server hosted?
No region is published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 135.148.15.230:29470.
What build of Rust does A Shockbyte Rust Server use?
A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does A Shockbyte Rust Server wipe, and on which days?
On record so far are too few of A Shockbyte Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte Rust Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to A Shockbyte Rust Server?
Enter client.connect 135.148.15.230:29470 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.