Station XX-9033 · recording
Welcome to the rice fields
Online 135.148.134.61:28015 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,033
- top 41%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 16:41 UTC2d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Welcome to the rice fields?
Generated by the game, the map on Welcome to the rice fields is procedural, size 3,000 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Welcome to the rice fields?
The name of Welcome to the rice fields gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Welcome to the rice fields right now?
At this moment, Welcome to the rice fields records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 2.
How does Welcome to the rice fields rank against other Rust servers?
On player hours for the past week, Welcome to the rice fields sits at #9,033, which puts it inside the top 41% of every ranked server.
Operator and location
How reliably does Welcome to the rice fields stay online?
Right now, you can reach Welcome to the rice fields. Its reported uptime points to a restart about 2 hours ago. It was up 69% of the time across the last 2 full days: 33 of 48 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.
Does Welcome to the rice fields hold a steady tick rate?
The 48-hour average is 213 server fps; 143 is the lowest observed. At its highest, it carried 48,720 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,051 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Welcome to the rice fields run from?
No region is published by Welcome to the rice fields. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 135.148.134.61:28015.
What build of Rust does Welcome to the rice fields use?
On Linux, Welcome to the rice fields runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Welcome to the rice fields?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does Welcome to the rice fields wipe, and on which days?
The rhythm of Welcome to the rice fields cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 3 hours.
Tags
What do the server tags on Welcome to the rice fields mean?
These are the tags Welcome to the rice fields publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Welcome to the rice fields appear?
The Rust Server Trends lists that take in Welcome to the rice fields are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Welcome to the rice fields?
To join, enter client.connect 135.148.134.61:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.