Station XX-15335 · recording
A Shockbyte Rust Server
Online 135.148.134.11:28154 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 21:50 UTC11d ago | M0.0■steady | 4 | – | running | 4 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 40915, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on A Shockbyte Rust Server?
At this moment, A Shockbyte Rust Server records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does A Shockbyte Rust Server stay online?
Right now, you can reach A Shockbyte Rust Server. Its reported uptime points to a restart about 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.
Does A Shockbyte Rust Server hold a steady tick rate?
Its average server fps over the last 48 hours was 210, and it never dropped below 142. At its highest, it carried 49,697 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,454 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is A Shockbyte Rust Server hosted?
A region is not published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 135.148.134.11:28154 is the address it uses.
What build of Rust does A Shockbyte Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does A Shockbyte Rust Server run its wipes?
The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 16 hours.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto A Shockbyte Rust Server?
Enter client.connect 135.148.134.11:28154 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.