Rust Server TrendsSeismic network · station log
Recording Stations11,831 Players94,092 Active3,830 Wipes · 3 h517 48 h

Station XX-15269 · recording

RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight

Online 135.148.10.248:28015 checked 7m ago

moddedoxide
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 17:03 UTC20d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
76/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
123/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
43/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
133/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight?

Generated by the game, the map on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight is procedural, size 4,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight?

The name of RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight right now?

At this moment, RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight records 0 players across 125 slots. Averaged across the last seven days, the population was 0 players.

How does RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight rank against other Rust servers?

The last seven days of player hours place RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight at #15,269, in the top 68% of all ranked servers.

Operator and location

How reliably does RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight stay online?

RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight is up at the moment. Its reported uptime points to a restart about 2 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 9 October 2026 is when Rust Server Trends first recorded it.

Does RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight hold a steady tick rate?

Across the last 48 hours it averaged 59 server fps, with a floor of 56. At its highest, it carried 94,539 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,370 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight hosted?

No region is published by RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 135.148.10.248:28015.

Which Rust version is RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight running?

On Linux, RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight?

The recent wipes averaged a busiest count of 4 players. 45 hours after the latest wipe, the crowd peaked.

On what timetable does RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight run its wipes?

The rhythm of RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 2 hours is how long the current world has been running.

Server tags

What do the server tags on RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight mean?

These are the tags RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp125 (Max players): Slots: 125; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight appear?

These Rust Server Trends lists include RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto RWG - Solo|Duo|Trio|Quad - 3xLootDay 5xLootNight?

You can connect by pressing F1 in Rust and typing client.connect 135.148.10.248:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://ravenwoodgaming.ca/.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players Slots: 125.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.