Station XX-13771 · no signal
[DEV] Test Server
Offline 135.125.243.29:30002 checked 3d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,771
- top 62%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW27d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [DEV] Test Server?
The map on [DEV] Test Server is procedural, produced by the game.
Which settings and rules apply on [DEV] Test Server?
You will find no gather rate in the name of [DEV] Test Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on [DEV] Test Server right now?
A reading taken now finds [DEV] Test Server offline; the most recent activity was 3 days 19 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does [DEV] Test Server rank against other Rust servers?
Over the last seven days, [DEV] Test Server recorded enough player hours to reach #13,771 worldwide, placing it in the top 62% of all ranked servers.
Server details
How reliably does [DEV] Test Server stay online?
No contact with [DEV] Test Server right now, and the last recorded contact was 3 days 19 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Where in the world is [DEV] Test Server hosted?
No region is published by [DEV] Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 135.125.243.29:30002.
What build of Rust does [DEV] Test Server use?
Rust network protocol 2635 and build 167781 on Linux is what [DEV] Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [DEV] Test Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does [DEV] Test Server wipe, and on which days?
At the force wipe each month [DEV] Test Server wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours is how long the current world has been running.
Tags
What do the server tags on [DEV] Test Server mean?
The game's server browser reads the tags [DEV] Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Test Server appear?
These Rust Server Trends lists include [DEV] Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to [DEV] Test Server?
You can connect by pressing F1 in Rust and typing client.connect 135.125.243.29:30002 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.