Station XX-15344 · recording
Rebels-server
Online 135.125.188.141:50241 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rebels-server?
Rebels-server runs a procedural map of size 3,000 with seed 28524, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rebels-server?
You will find no gather rate in the name of Rebels-server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rebels-server right now?
At this moment, Rebels-server records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.
How does Rebels-server rank against other Rust servers?
The last seven days of player hours place Rebels-server at #15,344, in the top 69% of all ranked servers.
Server facts
How reliably does Rebels-server stay online?
Rebels-server is up at the moment. Its reported uptime points to a restart about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 6 October 2026 is when Rust Server Trends first recorded it.
Does Rebels-server hold a steady tick rate?
Its average server fps over the last 48 hours was 203, and it never dropped below 118. At its highest, it carried 46,569 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,742 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rebels-server run from?
A region is not published by Rebels-server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 135.125.188.141:50241.
Which Rust version is Rebels-server running?
Rust network protocol 2635 and build 168909 on Linux is what Rebels-server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Rebels-server wipe, and on which days?
On record so far are too few of Rebels-server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 23 days.
Server tags
What do the server tags on Rebels-server mean?
The game's server browser reads the tags Rebels-server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rebels-server appear?
These Rust Server Trends lists include Rebels-server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rebels-server?
You can connect by pressing F1 in Rust and typing client.connect 135.125.188.141:50241 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.