Station XX-15423 · recording
Buckit's Backyard
Online 134.41.82.44:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC5d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 17:54 UTC FW26d ago | M0.5▲rising | 3 | halved by day 4 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Buckit's Backyard?
Buckit's Backyard runs a procedural map of size 4,300 with seed 1291862314, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Buckit's Backyard?
The name of Buckit's Backyard gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Buckit's Backyard right now?
At this moment, Buckit's Backyard records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does Buckit's Backyard rank against other Rust servers?
On player hours for the past week, Buckit's Backyard sits at #15,423, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Buckit's Backyard stay online?
Right now, you can reach Buckit's Backyard. Its reported uptime points to a restart about 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 130, or 77% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Buckit's Backyard hold a steady tick rate?
The 48-hour average is 112 server fps; 77 is the lowest observed. At its highest, it carried 103,685 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,331 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Buckit's Backyard hosted?
No region is published by Buckit's Backyard. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 134.41.82.44:28015.
What build of Rust does Buckit's Backyard use?
Buckit's Backyard is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Buckit's Backyard?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
On what timetable does Buckit's Backyard run its wipes?
On record so far are too few of Buckit's Backyard's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 5 days 21 hours.
Lists and tags
What do the server tags on Buckit's Backyard mean?
These are the tags Buckit's Backyard publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Buckit's Backyard appear?
You will find Buckit's Backyard on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Buckit's Backyard?
To join, enter client.connect 134.41.82.44:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.