Rust Server TrendsSeismic network · station log
Recording Stations11,593 Players39,661 Active2,860 Wipes · 3 h129 48 h

Station XX-15270 · no signal

we met on pc

Offline 134.255.240.88:11000 checked 15h ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0012:0019:0002:0008:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51006:0012:0019:0002:0008:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 00:24 UTC24d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
37/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
43/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
42/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on we met on pc?

Generated by the game, the map on we met on pc is procedural, size 3,000 with seed 835642727. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on we met on pc?

No gather rate appears in the name of we met on pc. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on we met on pc?

No players are recorded on we met on pc at this moment; it is offline, and the last sighting was 15 hours ago. Averaged across the last seven days, the population was 0 players.

How does we met on pc rank against other Rust servers?

Over the last seven days, we met on pc recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does we met on pc stay online?

No contact with we met on pc right now, and the last recorded contact was 15 hours ago. Its reported uptime points to a restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 158, or 94% of the time. 6 October 2026 is when Rust Server Trends first recorded it.

Does we met on pc hold a steady tick rate?

The 48-hour average is 10 server fps; 9 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,539. Its highest memory use was 1,731 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does we met on pc run from?

Nothing about a region comes from we met on pc. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 134.255.240.88:11000.

What build of Rust does we met on pc use?

we met on pc is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on we met on pc?

3 players, on average, was the busiest crowd at its recent wipes. 46 hours into the latest wipe, the crowd reached its peak.

How often does we met on pc wipe, and on which days?

On record so far are too few of we met on pc's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 5 hours.

Server tags

What do the server tags on we met on pc mean?

The game's server browser reads the tags we met on pc publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does we met on pc appear?

These Rust Server Trends lists include we met on pc: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to we met on pc?

You can connect by pressing F1 in Rust and typing client.connect 134.255.240.88:11000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.