Station XX-8909 · recording
4Netplayers Rust Server
Online 134.255.223.147:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,909
- top 40%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC24d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 5,000 with seed 1234567890, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on 4Netplayers Rust Server?
A reading taken now shows 0 players on 4Netplayers Rust Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does 4Netplayers Rust Server rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server recorded enough player hours to reach #8,909 worldwide, placing it in the top 40% of all ranked servers.
Server details
How reliably does 4Netplayers Rust Server stay online?
Right now, you can reach 4Netplayers Rust Server. Going by the uptime figure it reports, it restarted about 2 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does 4Netplayers Rust Server perform under load?
Across the last 48 hours it averaged 25 server fps, with a floor of 14. The world held up to 137,511 entities at its peak, buildings and deployables included. Memory use peaked at 5,109 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does 4Netplayers Rust Server run from?
Nothing about a region comes from 4Netplayers Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 134.255.223.147:28015.
What build of Rust does 4Netplayers Rust Server use?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does 4Netplayers Rust Server wipe, and on which days?
Too few wipes of 4Netplayers Rust Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 13 hours is how long the current world has been running.
Tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
You will find 4Netplayers Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto 4Netplayers Rust Server?
Enter client.connect 134.255.223.147:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.