Rust Server TrendsSeismic network · station log
Recording Stations11,731 Players65,070 Active3,342 Wipes · 3 h200 48 h

Station XX-13834 · recording

4Netplayers Rust Server Ines

Online 134.255.222.61:20300 checked 10m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#13,834
top 62%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13834 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Thu 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75116:0017:0018:0020:0021:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304016:0017:0018:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 13:32 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
29/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
50/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
16/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
52/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
231/ 260
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server Ines?

The procedural map on 4Netplayers Rust Server Ines is size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Rust Server Ines?

You will find no gather rate in the name of 4Netplayers Rust Server Ines. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on 4Netplayers Rust Server Ines right now?

At this moment, 4Netplayers Rust Server Ines records 0 players across 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

How does 4Netplayers Rust Server Ines rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server Ines at #13,834, in the top 62% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server Ines stay online?

As recorded now, 4Netplayers Rust Server Ines is running. Its reported uptime points to a restart about 5 hours ago. It was up 80% of the time across the last 7 full days: 134 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

How well does 4Netplayers Rust Server Ines perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. The world held up to 91,377 entities at its peak, buildings and deployables included. Memory use peaked at 1,932 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 4Netplayers Rust Server Ines run from?

A region is not published by 4Netplayers Rust Server Ines. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 134.255.222.61:20300 is the address it uses.

What build of Rust does 4Netplayers Rust Server Ines use?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server Ines runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on 4Netplayers Rust Server Ines?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does 4Netplayers Rust Server Ines wipe, and on which days?

Too few wipes of 4Netplayers Rust Server Ines are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 10 hours.

Tags

What do the server tags on 4Netplayers Rust Server Ines mean?

Tags published by 4Netplayers Rust Server Ines and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server Ines appear?

The Rust Server Trends lists that take in 4Netplayers Rust Server Ines are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto 4Netplayers Rust Server Ines?

To join, enter client.connect 134.255.222.61:20300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.