Station XX-15841 · no signal
4Netplayers Rust Server probe 2
Offline 134.255.222.40:25000 checked 18d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,841
- top 72%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers Rust Server probe 2?
Generated by the game, the map on 4Netplayers Rust Server probe 2 is procedural, size 4,500 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on 4Netplayers Rust Server probe 2 right now?
No players are recorded on 4Netplayers Rust Server probe 2 at this moment; it is offline, and the last sighting was 18 days 20 hours ago.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server probe 2 recorded enough player hours to reach #15,841 worldwide, placing it in the top 72% of all ranked servers.
Operator and location
How reliably does 4Netplayers Rust Server probe 2 stay online?
4Netplayers Rust Server probe 2 is down at the moment; the last recorded contact was 18 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Where in the world is 4Netplayers Rust Server probe 2 hosted?
A region is not published by 4Netplayers Rust Server probe 2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 134.255.222.40:25000.
What build of Rust does 4Netplayers Rust Server probe 2 use?
4Netplayers Rust Server probe 2 is running Rust network protocol 2634 and build 167398 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does 4Netplayers Rust Server probe 2 wipe, and on which days?
The rhythm of 4Netplayers Rust Server probe 2 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 11 hours.
Tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
Tags published by 4Netplayers Rust Server probe 2 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server probe 2 appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server probe 2 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto 4Netplayers Rust Server probe 2?
You can connect by pressing F1 in Rust and typing client.connect 134.255.222.40:25000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.