Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station XX-15983 · no signal

4Netplayers Rust Server

Offline 134.255.222.235:23000 checked 22d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,983
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15983 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 07:31 UTC27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
160/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
66/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
187/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers Rust Server?

Generated by the game, the map on 4Netplayers Rust Server is procedural, size 4,000 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on 4Netplayers Rust Server?

No players are recorded on 4Netplayers Rust Server at this moment; it is offline, and the last sighting was 22 days 22 hours ago.

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #15,983, in the top 71% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server stay online?

As recorded now, 4Netplayers Rust Server is not reachable, the last contact having been 22 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Which region does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 134.255.222.235:23000 is the address it uses.

What build of Rust does 4Netplayers Rust Server use?

4Netplayers Rust Server is running Rust network protocol 2634 and build 166586 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on 4Netplayers Rust Server?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does 4Netplayers Rust Server wipe, and on which days?

The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours is how long the current world has been running.

Server tags

What do the server tags on 4Netplayers Rust Server mean?

These are the tags 4Netplayers Rust Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server appear?

You will find 4Netplayers Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto 4Netplayers Rust Server?

To join, enter client.connect 134.255.222.235:23000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build It runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.