Rust Server TrendsSeismic network · station log
Recording Stations11,875 Players94,751 Active3,875 Wipes · 3 h395 48 h

Station XX-7249 · recording

OldTimmyQC

Online 134.195.196.127:7081 checked 9m ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,249
top 33%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7249 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 01:16 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
173/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
81/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
349/ 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
252/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OldTimmyQC?

The procedural map on OldTimmyQC is size 3,000 with seed 2007450243, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on OldTimmyQC?

The name of OldTimmyQC gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on OldTimmyQC?

0 of the 1 slots on OldTimmyQC are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

How does OldTimmyQC rank against other Rust servers?

On player hours for the past week, OldTimmyQC sits at #7,249, which puts it inside the top 33% of every ranked server.

Server details

How reliably does OldTimmyQC stay online?

OldTimmyQC is up at the moment. The uptime it reports puts its last restart about 3 days 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does OldTimmyQC hold a steady tick rate?

Across the last 48 hours it averaged 100 server fps, with a floor of 80. At its highest, it carried 47,379 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,657 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does OldTimmyQC run from?

Nothing about a region comes from OldTimmyQC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 134.195.196.127:7081.

What build of Rust does OldTimmyQC use?

On Linux, OldTimmyQC runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on OldTimmyQC?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does OldTimmyQC wipe, and on which days?

Too few wipes of OldTimmyQC are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 14 hours.

Lists and tags

What do the server tags on OldTimmyQC mean?

Tags published by OldTimmyQC and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OldTimmyQC appear?

You will find OldTimmyQC on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to OldTimmyQC?

To join, enter client.connect 134.195.196.127:7081 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.