Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players55,501 Active3,172 Wipes · 3 h123 48 h

Station XX-10190 · no signal

rustDev

Offline 134.101.141.225:28015 checked 1d ago

moddedoxide
Connect
Players now
1/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,190
top 46%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10190 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
17/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
40/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
160/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on rustDev?

A procedural map runs on rustDev, generated by the game.

Which settings and rules apply on rustDev?

The name of rustDev gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on rustDev?

No players are recorded on rustDev at this moment; it is offline, and the last sighting was 47 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does rustDev rank against other Rust servers?

On player hours for the past week, rustDev sits at #10,190, which puts it inside the top 46% of every ranked server.

Operator and location

How reliably does rustDev stay online?

No contact with rustDev right now, and the last recorded contact was 47 hours ago. Of the 48 hours in the last 2 full days, it was up for 2, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Which region does rustDev run from?

Nothing about a region comes from rustDev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 134.101.141.225:28015 is the address it uses.

What build of Rust does rustDev use?

rustDev is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does rustDev run its wipes?

On record so far are too few of rustDev's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 23 hours.

Lists and tags

What do the server tags on rustDev mean?

These are the tags rustDev publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does rustDev appear?

The Rust Server Trends lists that take in rustDev are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to rustDev?

To join, enter client.connect 134.101.141.225:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.