Station XX-10896 · no signal
RustServer_19821
Offline 133.88.104.68:28015 checked 12d ago
- Players now
- 3/ 50
- 6% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,896
- top 50%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustServer_19821?
Generated by the game, the map on RustServer_19821 is procedural, size 3,000 with seed 29255. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_19821?
The name of RustServer_19821 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RustServer_19821 right now?
A reading taken now finds RustServer_19821 offline; the most recent activity was 12 days 20 hours ago.
How does RustServer_19821 rank against other Rust servers?
Over the last seven days, RustServer_19821 recorded enough player hours to reach #10,896 worldwide, placing it in the top 50% of all ranked servers.
Server facts
How reliably does RustServer_19821 stay online?
As recorded now, RustServer_19821 is not reachable, the last contact having been 12 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RustServer_19821 run from?
Nothing about a region comes from RustServer_19821. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 133.88.104.68:28015.
What build of Rust does RustServer_19821 use?
RustServer_19821 is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does RustServer_19821 wipe, and on which days?
On record so far are too few of RustServer_19821's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 23 hours is how long the current world has been running.
Tags
What do the server tags on RustServer_19821 mean?
Tags published by RustServer_19821 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustServer_19821 appear?
The Rust Server Trends lists that take in RustServer_19821 are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to RustServer_19821?
To join, enter client.connect 133.88.104.68:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.