Station XX-5783 · no signal
RustServer_5458
Offline 133.88.101.27:28015 checked 11h ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,783
- top 26%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- −1into Wed 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 09:23 UTC18d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustServer_5458?
The procedural map on RustServer_5458 is size 5,670 with seed 16669, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_5458?
You will find no gather rate in the name of RustServer_5458. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on RustServer_5458?
A reading taken now finds RustServer_5458 offline; the most recent activity was 11 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 1 players.
How does RustServer_5458 rank against other Rust servers?
On player hours for the past week, RustServer_5458 sits at #5,783, which puts it inside the top 26% of every ranked server.
Operator and location
How reliably does RustServer_5458 stay online?
No contact with RustServer_5458 right now, and the last recorded contact was 11 hours ago. The uptime it reports puts its last restart about 1 hours ago. 54 of 168 hours in the last 7 full days were up time, 32% of the total. On 11 October 2026 it was recorded for the first time by Rust Server Trends.
Does RustServer_5458 hold a steady tick rate?
Across the last 48 hours it averaged 88 server fps, with a floor of 72. At its highest, it carried 190,495 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,352 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RustServer_5458 hosted?
Nothing about a region comes from RustServer_5458. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 133.88.101.27:28015.
What build of Rust does RustServer_5458 use?
RustServer_5458 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustServer_5458?
The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked.
How often does RustServer_5458 wipe, and on which days?
Too few wipes of RustServer_5458 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days 2 hours.
Server tags
What do the server tags on RustServer_5458 mean?
Tags published by RustServer_5458 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustServer_5458 appear?
The Rust Server Trends lists that take in RustServer_5458 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustServer_5458?
Enter client.connect 133.88.101.27:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.