Station XX-15280 · no signal
Rust
Offline 133.207.65.161:28015 checked 10d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,280
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 04:53 UTC26d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 24 Sep, 23:32 UTC33d ago | M0.0▲rising | 1 | held half | 7.2 days | 0 | |
| Sat 19 Sep, 01:04 UTC39d ago | M0.0■steady | 0 | – | 5.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust?
A procedural map runs on Rust, generated by the game.
Which settings and rules apply on Rust?
You will find no gather rate in the name of Rust. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Rust?
A reading taken now finds Rust offline; the most recent activity was 10 days 23 hours ago.
How does Rust rank against other Rust servers?
The last seven days of player hours place Rust at #15,280, in the top 70% of all ranked servers.
Server details
How reliably does Rust stay online?
As recorded now, Rust is not reachable, the last contact having been 10 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 19 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust run from?
A region is not published by Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 133.207.65.161:28015 is the address it uses.
What build of Rust does Rust use?
Rust is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Rust run its wipes?
There is no next wipe to predict at Rust, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 9 hours.
Tags
What do the server tags on Rust mean?
The game's server browser reads the tags Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust appear?
These Rust Server Trends lists include Rust: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Rust?
You can connect by pressing F1 in Rust and typing client.connect 133.207.65.161:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.