Station EA-5495 · recording
[EA]Japan-Server |PvP|
Online EA 133.117.73.110:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,495
- top 25% · #365 in EA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 17h
- Fri 30 Oct, 09:00 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:00 UTC, in 17h. Its biweekly schedule tag · low confidence
- usual gap
- 14.9 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 17hFri 30 Oct, 09:00 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 14d 17hFri 13 Nov, 09:00 UTC
- 28d 17hFri 27 Nov, 09:00 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 42d 17hFri 11 Dec, 09:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 09:00 UTC13d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 18:55 UTC FW27d ago | M0.6▲rising | 4 | halved by day 1 | 14.6 days | 0 | |
| Wed 16 Sep, 13:05 UTC43d ago | M0.0■steady | 0 | – | 15.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [EA]Japan-Server |PvP|?
[EA]Japan-Server |PvP| runs a procedural map of size 4,096 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on [EA]Japan-Server |PvP|?
You will find no gather rate in the name of [EA]Japan-Server |PvP|. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [EA]Japan-Server |PvP|?
0 of the 100 slots on [EA]Japan-Server |PvP| are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.
How does [EA]Japan-Server |PvP| rank against other Rust servers?
[EA]Japan-Server |PvP| is #365 in Asia and #5,495 worldwide on the past week's player hours, within the top 25% of ranked servers.
Server details
How reliably does [EA]Japan-Server |PvP| stay online?
[EA]Japan-Server |PvP| is up at the moment. The uptime it reports puts its last restart about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does [EA]Japan-Server |PvP| hold a steady tick rate?
Its average server fps over the last 48 hours was 108, and it never dropped below 52. Buildings, deployables and all the rest of the world's entities brought it to a high of 101,145. It reached a ceiling of 3,186 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [EA]Japan-Server |PvP| hosted?
In Asia [EA]Japan-Server |PvP| lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 133.117.73.110:28015.
What build of Rust does [EA]Japan-Server |PvP| use?
[EA]Japan-Server |PvP| is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [EA]Japan-Server |PvP|?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 24 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does [EA]Japan-Server |PvP| wipe, and on which days?
The prediction is taken from its tag, since [EA]Japan-Server |PvP| has too few wipes on record to confirm the schedule. The date of its next wipe is Friday 30 October at 09:00 UTC. The present world dates from 13 days 6 hours. Its tags state that it wipes every two weeks.
Server tags
What do the server tags on [EA]Japan-Server |PvP| mean?
These are the tags [EA]Japan-Server |PvP| publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EA]Japan-Server |PvP| appear?
These Rust Server Trends lists include [EA]Japan-Server |PvP|: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
How do you connect to [EA]Japan-Server |PvP|?
To join, enter client.connect 133.117.73.110:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/473S8yCnC7.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.