Station XX-9741 · no signal
My Rust server | Powered by Remmy
Offline 132.147.222.7:28015 checked 1h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,741
- top 44%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Mon 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Rust server | Powered by Remmy?
My Rust server | Powered by Remmy runs a procedural map of size 4,500 with seed 6738, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Rust server | Powered by Remmy?
The name of My Rust server | Powered by Remmy gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on My Rust server | Powered by Remmy?
A reading taken now finds My Rust server | Powered by Remmy offline; the most recent activity was 1 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.
How does My Rust server | Powered by Remmy rank against other Rust servers?
The last seven days of player hours place My Rust server | Powered by Remmy at #9,741, in the top 44% of all ranked servers.
Operator and location
How reliably does My Rust server | Powered by Remmy stay online?
No contact with My Rust server | Powered by Remmy right now, and the last recorded contact was 1 hours ago. Its reported uptime points to a restart about 26 hours ago. Of the 24 hours in the last 1 full day, it was up for 8, or 33% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Does My Rust server | Powered by Remmy hold a steady tick rate?
The 48-hour average is 74 server fps; 20 is the lowest observed. The world held up to 112,020 entities at its peak, buildings and deployables included. Memory use peaked at 3,513 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does My Rust server | Powered by Remmy run from?
Nothing about a region comes from My Rust server | Powered by Remmy. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 132.147.222.7:28015.
Which Rust version is My Rust server | Powered by Remmy running?
My Rust server | Powered by Remmy is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does My Rust server | Powered by Remmy wipe, and on which days?
The rhythm of My Rust server | Powered by Remmy cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 19 hours is how long the current world has been running.
Lists and tags
What do the server tags on My Rust server | Powered by Remmy mean?
These are the tags My Rust server | Powered by Remmy publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Rust server | Powered by Remmy appear?
The Rust Server Trends lists that take in My Rust server | Powered by Remmy are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto My Rust server | Powered by Remmy?
You can connect by pressing F1 in Rust and typing client.connect 132.147.222.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.