Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players54,249 Active3,144 Wipes · 3 h123 48 h

Station XX-14792 · no signal

Evolution Project

Offline 131.196.198.143:28035 checked 20d ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,792
top 67%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14792 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 01:48 UTC27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
15/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
28/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
38/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
156/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Evolution Project?

The name of Evolution Project gives no gather rate. 15 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Evolution Project right now?

A reading taken now finds Evolution Project offline; the most recent activity was 20 days 2 hours ago.

How does Evolution Project rank against other Rust servers?

The last seven days of player hours place Evolution Project at #14,792, in the top 67% of all ranked servers.

Operator and location

How reliably does Evolution Project stay online?

As recorded now, Evolution Project is not reachable, the last contact having been 20 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Evolution Project run from?

A region is not published by Evolution Project. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 131.196.198.143:28035.

What build of Rust does Evolution Project use?

Evolution Project is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Evolution Project?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does Evolution Project run its wipes?

Too few wipes of Evolution Project are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 23 hours.

Server tags

What do the server tags on Evolution Project mean?

The game's server browser reads the tags Evolution Project publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts15 (Group limit): The team limit is 15; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Evolution Project appear?

The Rust Server Trends lists that take in Evolution Project are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Evolution Project?

You can connect by pressing F1 in Rust and typing client.connect 131.196.198.143:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts15,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts15
Group limit The team limit is 15.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.