No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctSun 18 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Tue 20 Oct, 17:06 UTC8d ago
M0.0■steady
1
–
running
1
Sun 18 Oct, 22:12 UTC10d ago
M0.3▲rising
3
–
1.8 days
1
Thu 15 Oct, 17:40 UTC13d ago
M0.0■steady
1
–
3.2 days
1
Thu 15 Oct, 03:14 UTC14d ago
M0.0■steady
1
–
0.6 days
1
Wed 14 Oct, 03:30 UTC15d ago
M0.0▲rising
2
–
1 days
1
Tue 13 Oct, 02:04 UTC16d ago
M0.3▲rising
3
–
1.1 days
1
Thu 1 Oct, 17:25 UTCFW27d ago
M0.0▲rising
1
held half
11.4 days
0
Wed 30 Sep, 23:43 UTC28d ago
M0.3▲rising
3
–
0.7 days
1
Wed 30 Sep, 07:04 UTC29d ago
M0.5▲rising
3
–
0.7 days
0
Tue 29 Sep, 19:49 UTC29d ago
M0.3▲rising
3
–
0.5 days
1
Mon 28 Sep, 23:52 UTC30d ago
M0.5▲rising
3
–
0.8 days
0
Mon 28 Sep, 00:25 UTC31d ago
M0.5▲rising
3
–
1 days
0
Fri 25 Sep, 04:27 UTC34d ago
M0.5▲rising
3
held half
2.8 days
0
Thu 24 Sep, 02:47 UTC35d ago
M0.3▲rising
2
–
1.1 days
0
Sat 19 Sep, 00:26 UTC40d ago
M0.0▲rising
1
halved by day 1
5.1 days
0
Thu 17 Sep, 23:51 UTC41d ago
M0.0▲rising
1
–
1 days
0
Thu 17 Sep, 14:22 UTC41d ago
M0.0▲rising
1
–
0.4 days
0
Thu 17 Sep, 01:49 UTC42d ago
M0.3▲rising
2
–
0.5 days
0
Wed 16 Sep, 16:50 UTC42d ago
M0.3▲rising
3
–
0.4 days
1
Tue 15 Sep, 15:50 UTC43d ago
M0.5▲rising
3
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on Evolution Test Server is size 5,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Evolution Test Server?
No gather rate appears in the name of Evolution Test Server. The group limit is 15 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Evolution Test Server right now?
A reading taken now finds Evolution Test Server offline; the most recent activity was 8 days 16 hours ago.
How does Evolution Test Server rank against other Rust servers?
On player hours for the past week, Evolution Test Server sits at #15,383, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does Evolution Test Server stay online?
No contact with Evolution Test Server right now, and the last recorded contact was 8 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Evolution Test Server run from?
A region is not published by Evolution Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 131.196.198.143:28031.
Which Rust version is Evolution Test Server running?
Evolution Test Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Evolution Test Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Evolution Test Server wipe, and on which days?
There is no next wipe to predict at Evolution Test Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 18 hours is how long the current world has been running.
Lists and tags
What do the server tags on Evolution Test Server mean?
The game's server browser reads the tags Evolution Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts15 (Group limit): The team limit is 15; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Evolution Test Server appear?
These Rust Server Trends lists include Evolution Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Evolution Test Server?
You can connect by pressing F1 in Rust and typing client.connect 131.196.198.143:28031 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/evolutionpve.
Instrument codes
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
Game modeSurvival in standard Rust.
mp0
Max playersSlots: 0.
ts15
Group limitThe team limit is 15.
v2634
ProtocolTo connect, your game must be on the same protocol, 2634.
cs167781
BuildGame build: 167781.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeNo region code is set for this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
^y
CarbonCarbon is the plugin framework running here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.