Station XX-15262 · no signal
EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 5d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 30 Sep, 17:22 UTC29d ago | M0.0■steady | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on EPIC PvE Local Production Validation right now?
EPIC PvE Local Production Validation is not responding at this moment and is offline, last seen 5 days 14 hours ago. The population averaged 0 players over the past week.
How does EPIC PvE Local Production Validation rank against other Rust servers?
On player hours for the past week, EPIC PvE Local Production Validation sits at #15,262, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does EPIC PvE Local Production Validation stay online?
As recorded now, EPIC PvE Local Production Validation is not reachable, the last contact having been 5 days 14 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is EPIC PvE Local Production Validation hosted?
A region is not published by EPIC PvE Local Production Validation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 129.228.26.174:28115 is the address it uses.
Which Rust version is EPIC PvE Local Production Validation running?
On Windows, EPIC PvE Local Production Validation runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on EPIC PvE Local Production Validation?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does EPIC PvE Local Production Validation run its wipes?
The rhythm of EPIC PvE Local Production Validation cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 22 hours is how long the current world has been running.
Tags
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does EPIC PvE Local Production Validation appear?
These Rust Server Trends lists include EPIC PvE Local Production Validation: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto EPIC PvE Local Production Validation?
Enter client.connect 129.228.26.174:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.