Station XX-15269 · no signal
gitsync-carbon
Offline 125.236.230.198:29025 checked 4d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on gitsync-carbon?
A procedural map runs on gitsync-carbon, generated by the game.
Which settings and rules apply on gitsync-carbon?
You will find no gather rate in the name of gitsync-carbon. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on gitsync-carbon right now?
A reading taken now finds gitsync-carbon offline; the most recent activity was 4 days 15 hours ago. The seven-day average for this server is 0 players.
How does gitsync-carbon rank against other Rust servers?
On player hours for the past week, gitsync-carbon sits at #15,269, which puts it inside the top 68% of every ranked server.
Server details
How reliably does gitsync-carbon stay online?
gitsync-carbon is down at the moment; the last recorded contact was 4 days 15 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 4 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does gitsync-carbon run from?
Nothing about a region comes from gitsync-carbon. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 125.236.230.198:29025.
What build of Rust does gitsync-carbon use?
On Linux, gitsync-carbon runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does gitsync-carbon run its wipes?
The rhythm of gitsync-carbon cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 21 hours is how long the current world has been running.
Server tags
What do the server tags on gitsync-carbon mean?
Tags published by gitsync-carbon and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does gitsync-carbon appear?
You will find gitsync-carbon on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto gitsync-carbon?
Enter client.connect 125.236.230.198:29025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.