Rust Server TrendsSeismic network · station log
Recording Stations11,610 Players48,116 Active3,071 Wipes · 3 h107 48 h

Station AU-15501 · no signal

Local AUX1 Test Server

Offline 125.236.230.198:28115 checked 38d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,501
top 67%
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station AU-15501 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
57/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
98/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
22/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
72/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local AUX1 Test Server?

Local AUX1 Test Server uses a procedural map, which the game generates.

Which settings and rules apply on Local AUX1 Test Server?

The name of Local AUX1 Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Local AUX1 Test Server?

Local AUX1 Test Server is not responding at this moment and is offline, last seen 38 days 2 hours ago.

How does Local AUX1 Test Server rank against other Rust servers?

On player hours for the past week, Local AUX1 Test Server sits at #15,501, which puts it inside the top 67% of every ranked server.

Server facts

How reliably does Local AUX1 Test Server stay online?

As recorded now, Local AUX1 Test Server is not reachable, the last contact having been 38 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local AUX1 Test Server hosted?

Its region code is au1, and Local AUX1 Test Server publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 125.236.230.198:28115.

What build of Rust does Local AUX1 Test Server use?

On Windows, Local AUX1 Test Server runs Rust network protocol 2633 and build 164795. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Local AUX1 Test Server wipe, and on which days?

On record so far are too few of Local AUX1 Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 41 days 6 hours.

Server tags

What do the server tags on Local AUX1 Test Server mean?

Tags published by Local AUX1 Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164795 (Build): The game build is 164795; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rau1 (Region code): Region code: au1; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local AUX1 Test Server appear?

The Rust Server Trends lists that take in Local AUX1 Test Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto Local AUX1 Test Server?

Enter client.connect 125.236.230.198:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2633,gmrust,cs164795,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164795
Build The game build is 164795.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rau1
Region code Region code: au1.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.