Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players48,164 Active3,140 Wipes · 3 h112 48 h

Station XX-6375 · no signal

my5local

Offline 124.209.153.233:28015 checked 16h ago

moddedoxide
Connect
Players now
1/ 5
20% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#6,375
top 29%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6375 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0013:0014:0015:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 06:17 UTC2d ago M0.0steady 1 – running 1
Sun 25 Oct, 13:26 UTC3d ago M0.0rising 1 – 1.7 days 0
Wed 21 Oct, 08:55 UTC8d ago M0.0rising 1 held half 4.2 days 0
Mon 12 Oct, 10:12 UTC16d ago M0.0steady 1 held half 8.9 days 1
Sat 10 Oct, 05:59 UTC19d ago M0.0steady 1 held half 2.2 days 1
Fri 9 Oct, 20:59 UTC19d ago M0.0rising 1 – 0.4 days 0
Wed 7 Oct, 13:47 UTC21d ago M0.0steady 1 held half 2.3 days 1
Mon 5 Oct, 21:02 UTC23d ago M0.0steady 1 – 1.7 days 1
Sat 3 Oct, 03:54 UTC26d ago M0.0steady 1 held half 2.7 days 1
Fri 2 Oct, 18:31 UTC26d ago M0.0steady 1 – 0.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
168/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
49/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on my5local?

The map on my5local is procedural, produced by the game.

Which settings and rules apply on my5local?

You will find no gather rate in the name of my5local. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on my5local right now?

A reading taken now finds my5local offline; the most recent activity was 16 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How does my5local rank against other Rust servers?

The last seven days of player hours place my5local at #6,375, in the top 29% of all ranked servers.

Operator and location

How reliably does my5local stay online?

No contact with my5local right now, and the last recorded contact was 16 hours ago. 35 of 168 hours in the last 7 full days were up time, 21% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is my5local hosted?

Nothing about a region comes from my5local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 124.209.153.233:28015 is the address it uses.

What build of Rust does my5local use?

my5local is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on my5local?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does my5local run its wipes?

No next wipe can be predicted for my5local, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 2 hours.

Tags

What do the server tags on my5local mean?

The game's server browser reads the tags my5local publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does my5local appear?

You will find my5local on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto my5local?

To join, enter client.connect 124.209.153.233:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.