Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players35,442 Active2,860 Wipes · 3 h74 48 h

Station XX-7710 · no signal

Sam's Zombie outbreak test server

Offline 122.59.37.218:28015 checked 5d ago

moddedoxide
Connect
Players now
1/ 20
5% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 3
Rank
#7,710
top 35%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-7710 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
65/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
99/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Sam's Zombie outbreak test server?

Sam's Zombie outbreak test server runs a procedural map of size 6,000 with seed 840, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Sam's Zombie outbreak test server?

The name of Sam's Zombie outbreak test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Sam's Zombie outbreak test server?

A reading taken now finds Sam's Zombie outbreak test server offline; the most recent activity was 5 days 20 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3.

How does Sam's Zombie outbreak test server rank against other Rust servers?

On player hours for the past week, Sam's Zombie outbreak test server sits at #7,710, which puts it inside the top 35% of every ranked server.

Operator and location

How reliably does Sam's Zombie outbreak test server stay online?

As recorded now, Sam's Zombie outbreak test server is not reachable, the last contact having been 5 days 20 hours ago. It was up 7% of the time across the last 7 full days: 11 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.

Which region does Sam's Zombie outbreak test server run from?

Nothing about a region comes from Sam's Zombie outbreak test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 122.59.37.218:28015 is the address it uses.

Which Rust version is Sam's Zombie outbreak test server running?

Rust network protocol 2635 and build 168909 on Windows is what Sam's Zombie outbreak test server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Sam's Zombie outbreak test server run its wipes?

The rhythm of Sam's Zombie outbreak test server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 19 days 7 hours is how long the current world has been running.

Lists and tags

What do the server tags on Sam's Zombie outbreak test server mean?

Tags published by Sam's Zombie outbreak test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Sam's Zombie outbreak test server appear?

You will find Sam's Zombie outbreak test server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Sam's Zombie outbreak test server?

You can connect by pressing F1 in Rust and typing client.connect 122.59.37.218:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.