Station XX-7710 · no signal
Sam's Zombie outbreak test server
Offline 122.59.37.218:28015 checked 5d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 3
- Rank
- #7,710
- top 35%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Sam's Zombie outbreak test server?
Sam's Zombie outbreak test server runs a procedural map of size 6,000 with seed 840, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Sam's Zombie outbreak test server?
The name of Sam's Zombie outbreak test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Sam's Zombie outbreak test server?
A reading taken now finds Sam's Zombie outbreak test server offline; the most recent activity was 5 days 20 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3.
How does Sam's Zombie outbreak test server rank against other Rust servers?
On player hours for the past week, Sam's Zombie outbreak test server sits at #7,710, which puts it inside the top 35% of every ranked server.
Operator and location
How reliably does Sam's Zombie outbreak test server stay online?
As recorded now, Sam's Zombie outbreak test server is not reachable, the last contact having been 5 days 20 hours ago. It was up 7% of the time across the last 7 full days: 11 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does Sam's Zombie outbreak test server run from?
Nothing about a region comes from Sam's Zombie outbreak test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 122.59.37.218:28015 is the address it uses.
Which Rust version is Sam's Zombie outbreak test server running?
Rust network protocol 2635 and build 168909 on Windows is what Sam's Zombie outbreak test server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Sam's Zombie outbreak test server run its wipes?
The rhythm of Sam's Zombie outbreak test server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 19 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on Sam's Zombie outbreak test server mean?
Tags published by Sam's Zombie outbreak test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Sam's Zombie outbreak test server appear?
You will find Sam's Zombie outbreak test server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Sam's Zombie outbreak test server?
You can connect by pressing F1 in Rust and typing client.connect 122.59.37.218:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.