Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-4982 · no signal

Temperust bench (not for players)

Offline 121.200.28.95:28015 checked 17d ago

moddedcarbon
Connect
Players now
50/ 500
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#4,982
top 23%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4982 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
50of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
50players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 09:03 UTC17d ago M0.0steady 50 – running 50
Sun 11 Oct, 02:36 UTC17d ago M1.7rising 50 – 0.3 days 0
Fri 9 Oct, 13:24 UTC19d ago M1.7rising 50 – 1.6 days 0
Wed 7 Oct, 04:04 UTC21d ago M0.0steady 0 – 2.4 days 0
Fri 2 Oct, 10:39 UTC26d ago M1.7falling 2 held half 4.7 days 50
Sun 27 Sep, 11:43 UTC31d ago M1.7rising 50 – 5 days 0
Sun 27 Sep, 01:15 UTC31d ago M1.7rising 50 – 0.4 days 0
Sat 26 Sep, 00:41 UTC32d ago M1.5rising 30 – 1 days 1
Thu 24 Sep, 07:24 UTC34d ago M0.0rising 1 – 1.7 days 0
Wed 23 Sep, 23:02 UTC34d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Temperust bench (not for players)?

A procedural map runs on Temperust bench (not for players), generated by the game.

Which settings and rules apply on Temperust bench (not for players)?

No gather rate appears in the name of Temperust bench (not for players). At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Temperust bench (not for players) right now?

No players are recorded on Temperust bench (not for players) at this moment; it is offline, and the last sighting was 17 days 9 hours ago.

How does Temperust bench (not for players) rank against other Rust servers?

Over the last seven days, Temperust bench (not for players) recorded enough player hours to reach #4,982 worldwide, placing it in the top 23% of all ranked servers.

Server details

How reliably does Temperust bench (not for players) stay online?

As recorded now, Temperust bench (not for players) is not reachable, the last contact having been 17 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Temperust bench (not for players) hosted?

No region is published by Temperust bench (not for players). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 121.200.28.95:28015 is the address it uses.

What build of Rust does Temperust bench (not for players) use?

Rust network protocol 2634 and build 167398 on Linux is what Temperust bench (not for players) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Temperust bench (not for players)?

The recent wipes averaged a busiest count of 50 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Temperust bench (not for players) run its wipes?

No next wipe can be predicted for Temperust bench (not for players), which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 17 days 9 hours is how long the current world has been running.

Lists and tags

What do the server tags on Temperust bench (not for players) mean?

Tags published by Temperust bench (not for players) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Temperust bench (not for players) appear?

You will find Temperust bench (not for players) on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.

Connecting

How do you connect to Temperust bench (not for players)?

Enter client.connect 121.200.28.95:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players The server has 500 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.